Haryanto, Hanny and -, Sugiyanto and Haryanto , Ronny (2015) Action Recognition System Using Finite State Machine for Support of Adaptive Reward System in an Elementary Student Education Game. Jurnal Informatika.
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Abstract
Nowadays, games or video games have become one of the most popular computer technologies for everyone, especially for the youngsters. Most youngsters spend their free time to play games. Therefore, games can be used as an effective education tool for elementary students, called education game. One of the fundamental and the most important element in a game is reward system. Recently, most games have implemented reward system by merely focusing to the results, not to the processes of achieving those results. We use finite state machine to build a reward system that has action recognition system to determine the rewards based on the actions of the player. The player will go through game by choosing certain actions in the game world. Those chosen actions will cause state transitions in the finite state machine that result in changes of behavior in the reward system. Index Terms— finite state machine, education game, action recognition, adaptive reward system. Prosiding International Conferenceon Creative Industry 2011,Denpasar-Bali,ISBN : 978-979-8897-81-8 https://www.researchgate.net/publication/257409649_Action_Recognition_System_Using_Finite_State_Machine_for_Support_of_Adaptive_Reward_System_in_an_Elementary_Student_Education_Game
Item Type: | Article |
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Subjects: | T Technology > Teknik Informatika Universitas Dian Nuswantoro > Fakultas Ilmu Komputer > Teknik Informatika |
Divisions: | Library of Congress Subject Areas > T Technology > Teknik Informatika Fakultas Ilmu Komputer > Teknik Informatika |
Depositing User: | Psi Udinus |
Date Deposited: | 28 Jan 2015 12:36 |
Last Modified: | 28 Jan 2015 17:32 |
URI: | http://eprints.dinus.ac.id/id/eprint/14603 |
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